Post by Shadow on Dec 23, 2002 21:35:48 GMT -5
Dino Crisis 1
1) Lock Numbers
0426 - Custody Room (The one with a dead guard and also the first save point. Don't forget to hit the switch on the wall first.)
8159 - Louge weaphon storage locker (The thrashed bar in the 2nd floor of the facility)
705037 - The room adjacent to the Louge (You need to use a DDK here. Once you're inside you'll meet a researcher and use the 2 panel keys on the plaque behind the desk. The letters on panel keys, LEO & SOL, is actually the lock code. Try writing it on a piece of paper or on a calculator then read it upside down.)
7248 - Computer room (Opens the gas chamber room.)
1218 - Stabilizer design room (Use this code on the panel the get the upgrade parts for the shotgun.)
367204 - Forgot which room to use this one. (It is the room where you'll get the parts for the stabilizer and initializer.)
0367 & 0204 - Stabilizer & Initializer Assembly Room (Use the first code in the computer terminal & the 2nd one in the thing that looks like a large vending machine in the corner.)
2) DDK Codes
HEAD
NEWCOMER
LABORATORY
ENERGY
WATERWAY
STABILIZER
DOCTORKIRK
(Notice that the letter of the DDK disk corresponds to the first letters of the codes. So check the letters that are on the DDKs to know which codes to use.)
3) Registration Numbers
Paul Baker - 58104
Mark Doyle - 57036
Dr. Kirk - 31415
(These reg. nos. are used in conjunction with the F.C. device when writing the ID card. Paul Baker is the dead researcher in the elevator hall. Try placing the phone in the office on hold so it will page his beeper. You'll know it's him when you hear a beeping sound in the elevator hall, but you really don't need to do this. As for Mark Doyle, I think he's that dead guy near the helipad gate. Do not forget to get their finger prints.)
4) Gas Combinations
RED -defeats-> GREEN
BLUE -defeats-> ORANGE
GREEN -defeats-> PURPLE
(Use this in the gas chamber room. Sometimes you have to mix the gases to come up with the right colors.)
5) Bonuses
ARMY & BATTLE COSTUME - Beat the game the first time under 8 hours.
ANCIENT COSTUME - Beat the game the second time under 8 hours.
INFINITE GRANADE BULLETS - Get all 3 endings.
OPERATION WIPEOUT - Beat the game under 4 hours.
Games Shark Codes:
Enable code for mod-chips:
D014957E 1040
8014957E 1000
Unlimited health:
800B9574 04B0
Resuscitate always in material storage room:
800C1530 0000
Start with custom shotgun, handgun and grenade gun:
D00BFD86 0300
800C15A8 0510
Custom shotgun, handgun and grenade guns:
800C15A8 0510
Unlimited shotgun ammo in position 1:
800C18CC 9610
Unlimited grenade ammo in position 2:
800C18CE 9618
Start with 150 shotgun ammo in position 1:
D00BFD86 0300
800C18CC 9610
Start with 150 grenade ammo in position 2:
D00BFD86 0300
800C18CE 9618
Unlimited large med packs in position 3:
800C18D4 961E
Start with150 large med packs in position 3:
D00BFD86 0300
800C18D4 961E
Alternate costumes:
D00C1CF4 0001
800C1CF4 000F
D00C7C42 0003
800C7C42 0503
Press R1 + R2 at main menu for bonus missions:
D00B1418 000A
800C7C42 0403
Unlimited time:
800480CA 2400
0:00:00 clear time:
800C14C4 0000
800C14C6 0000
No continues used:
300C14CA 0005
No saves used:
300C14C3 0000
Extra plugs:
800C1B00 00FF
Walk through walls:
80080916 2400
8008093A 2400
1) Lock Numbers
0426 - Custody Room (The one with a dead guard and also the first save point. Don't forget to hit the switch on the wall first.)
8159 - Louge weaphon storage locker (The thrashed bar in the 2nd floor of the facility)
705037 - The room adjacent to the Louge (You need to use a DDK here. Once you're inside you'll meet a researcher and use the 2 panel keys on the plaque behind the desk. The letters on panel keys, LEO & SOL, is actually the lock code. Try writing it on a piece of paper or on a calculator then read it upside down.)
7248 - Computer room (Opens the gas chamber room.)
1218 - Stabilizer design room (Use this code on the panel the get the upgrade parts for the shotgun.)
367204 - Forgot which room to use this one. (It is the room where you'll get the parts for the stabilizer and initializer.)
0367 & 0204 - Stabilizer & Initializer Assembly Room (Use the first code in the computer terminal & the 2nd one in the thing that looks like a large vending machine in the corner.)
2) DDK Codes
HEAD
NEWCOMER
LABORATORY
ENERGY
WATERWAY
STABILIZER
DOCTORKIRK
(Notice that the letter of the DDK disk corresponds to the first letters of the codes. So check the letters that are on the DDKs to know which codes to use.)
3) Registration Numbers
Paul Baker - 58104
Mark Doyle - 57036
Dr. Kirk - 31415
(These reg. nos. are used in conjunction with the F.C. device when writing the ID card. Paul Baker is the dead researcher in the elevator hall. Try placing the phone in the office on hold so it will page his beeper. You'll know it's him when you hear a beeping sound in the elevator hall, but you really don't need to do this. As for Mark Doyle, I think he's that dead guy near the helipad gate. Do not forget to get their finger prints.)
4) Gas Combinations
RED -defeats-> GREEN
BLUE -defeats-> ORANGE
GREEN -defeats-> PURPLE
(Use this in the gas chamber room. Sometimes you have to mix the gases to come up with the right colors.)
5) Bonuses
ARMY & BATTLE COSTUME - Beat the game the first time under 8 hours.
ANCIENT COSTUME - Beat the game the second time under 8 hours.
INFINITE GRANADE BULLETS - Get all 3 endings.
OPERATION WIPEOUT - Beat the game under 4 hours.
Games Shark Codes:
Enable code for mod-chips:
D014957E 1040
8014957E 1000
Unlimited health:
800B9574 04B0
Resuscitate always in material storage room:
800C1530 0000
Start with custom shotgun, handgun and grenade gun:
D00BFD86 0300
800C15A8 0510
Custom shotgun, handgun and grenade guns:
800C15A8 0510
Unlimited shotgun ammo in position 1:
800C18CC 9610
Unlimited grenade ammo in position 2:
800C18CE 9618
Start with 150 shotgun ammo in position 1:
D00BFD86 0300
800C18CC 9610
Start with 150 grenade ammo in position 2:
D00BFD86 0300
800C18CE 9618
Unlimited large med packs in position 3:
800C18D4 961E
Start with150 large med packs in position 3:
D00BFD86 0300
800C18D4 961E
Alternate costumes:
D00C1CF4 0001
800C1CF4 000F
D00C7C42 0003
800C7C42 0503
Press R1 + R2 at main menu for bonus missions:
D00B1418 000A
800C7C42 0403
Unlimited time:
800480CA 2400
0:00:00 clear time:
800C14C4 0000
800C14C6 0000
No continues used:
300C14CA 0005
No saves used:
300C14C3 0000
Extra plugs:
800C1B00 00FF
Walk through walls:
80080916 2400
8008093A 2400